Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Ninja Jump Escape [HARD]

+1 Ninja Jump Escape [HARD]

A Roblox experience owned by Mebo Studios.

ObbyENobbyprogressive difficultyninja theme

Description (written by the developer; not a statement by this register)

🎁 Join Mebo Studios group for free gift in game! 🎁 🥷Welcome to +1 Ninja Jump Escape [HARD] 🥷 ⏫Hard Progressive Obby where you level up your jump to reach new heights!⏫ 🚀Every Jump Levels You🚀 🔓Train your Jump to unlock new parts of the map.🔓 😊Face against friends and other players.😊 🏋️Train to become the Best Ninjumper🏋️ ❌One wrong move and you're back to the start.❌

Last updated by the developer 7 Aug 2026, 22:34 UTC.

0
playing (measured 21 Aug 2026, 03:15 UTC)
2,435
lifetime visits
73%
liked (11 👍 / 4 👎)
12
favourites (4.9 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MoonlitRonin
2,500 R$
Ninja67
2,000 R$
Ascended Bundle
1,999 R$
GrandSensei
1,700 R$
Rising Ninja Bundle
999 R$
100%JumpIncrease
999 R$
50%JumpIncrease
499 R$
2xWins
399 R$
25%JumpIncrease
250 R$
GoldEmperorNinja
200 R$
VoidWalkerNinja
150 R$
Blue Trampoline
100 R$
SakuraShadowsNinja
75 R$
EmeraldSerpentNinja
25 R$
MidnightBlueNinja
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71737221 August 2026 — 71 % liked31 August 2026 — 73 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 03:1673+2
21 Aug 2026, 03:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.