[😈] EVIL Ascension
A Roblox experience owned by Evolune.
SimulatorENphonkaurarebirth
[😈] EVIL Ascension is a Roblox experience created on 2026-07-22. It currently has 1385 players and 527,009 lifetime visits. The game holds 1,929 favorites and an 84% like percentage. No specific genre is assigned. The description highlights mechanics involving evil accumulation, aura charging, transformations, and rebirths for multipliers.
Description (written by the developer; not a statement by this register)
😈 Become PURE EVIL 💥 Reach UNIMAGINABLE amounts of EVIL 🎵 Listen to PHONK as you ascend and grow stronger ⚡ Charge your AURA to gain massive bursts of EVIL 🔥 Transform and evolve through powerful new aura forms 🌍 Unlock new training grounds as your EVIL grows 🔄 Rebirth for MASSIVE permanent EVIL multipliers 👑 Ascend through increasingly powerful appearances and abilities ☠️ How far can you ascend before reaching MAX EVIL? 👍 Like & Favorite for Updates!
Last updated by the developer 21 Sept 2026, 03:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Sept 2026, 21:50 | 695 | +77 |
| 21 Sept 2026, 20:50 | 618 | +16 |
| 21 Sept 2026, 19:50 | 602 | -100 |
| 21 Sept 2026, 18:50 | 702 | -99 |
| 21 Sept 2026, 17:50 | 801 | -128 |
| 21 Sept 2026, 16:50 | 929 | -73 |
| 21 Sept 2026, 15:50 | 1,002 | -124 |
| 21 Sept 2026, 14:50 | 1,126 | -153 |
| 21 Sept 2026, 13:50 | 1,279 | -71 |
| 21 Sept 2026, 12:50 | 1,350 | +113 |
| 21 Sept 2026, 11:50 | 1,237 | +137 |
| 21 Sept 2026, 10:50 | 1,100 | +220 |
| 21 Sept 2026, 09:50 | 880 | +105 |
| 21 Sept 2026, 08:50 | 775 | +16 |
| 21 Sept 2026, 07:50 | 759 | -55 |
| 21 Sept 2026, 06:50 | 814 | -24 |
| 21 Sept 2026, 05:50 | 838 | +48 |
| 21 Sept 2026, 04:50 | 790 | +121 |
| 21 Sept 2026, 03:50 | 669 | +91 |
| 21 Sept 2026, 02:50 | 578 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 13 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Sept 2026, 21:50 | 85 | no change |
| 21 Sept 2026, 20:50 | 85 | no change |
| 21 Sept 2026, 19:50 | 85 | no change |
| 21 Sept 2026, 18:50 | 85 | no change |
| 21 Sept 2026, 17:50 | 85 | no change |
| 21 Sept 2026, 16:50 | 85 | no change |
| 21 Sept 2026, 15:50 | 85 | no change |
| 21 Sept 2026, 14:50 | 85 | no change |
| 21 Sept 2026, 13:50 | 85 | no change |
| 21 Sept 2026, 12:50 | 85 | no change |
| 21 Sept 2026, 11:50 | 85 | no change |
| 21 Sept 2026, 10:50 | 85 | no change |
| 21 Sept 2026, 09:50 | 85 | no change |
| 21 Sept 2026, 08:50 | 85 | no change |
| 21 Sept 2026, 07:50 | 85 | no change |
| 21 Sept 2026, 06:50 | 85 | no change |
| 21 Sept 2026, 05:50 | 85 | no change |
| 21 Sept 2026, 04:50 | 85 | no change |
| 21 Sept 2026, 03:50 | 85 | no change |
| 21 Sept 2026, 02:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.