[😈] EVIL Ascension
A Roblox experience owned by Evolune.
SimulatorENphonkaurarebirth
[😈] EVIL Ascension (2026) is a simulator game on Roblox, measured at over 2.8 million lifetime visits. It records 98 playing now, a like rating of 84%, 6,785 favourites.
Description (written by the developer; not a statement by this register)
😈 Become PURE EVIL 💥 Reach UNIMAGINABLE amounts of EVIL 🎵 Listen to PHONK as you ascend and grow stronger ⚡ Charge your AURA to gain massive bursts of EVIL 🔥 Transform and evolve through powerful new aura forms 🌍 Unlock new training grounds as your EVIL grows 🔄 Rebirth for MASSIVE permanent EVIL multipliers 👑 Ascend through increasingly powerful appearances and abilities ☠️ How far can you ascend before reaching MAX EVIL? 👍 Like & Favorite for Updates!
Last updated by the developer 3 Oct 2026, 20:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Oct 2026, 02:50 | 98 | -6 |
| 8 Oct 2026, 01:50 | 104 | -22 |
| 8 Oct 2026, 00:50 | 126 | -4 |
| 7 Oct 2026, 23:50 | 130 | -43 |
| 7 Oct 2026, 22:50 | 173 | +22 |
| 7 Oct 2026, 21:50 | 151 | +47 |
| 7 Oct 2026, 20:50 | 104 | -15 |
| 7 Oct 2026, 19:50 | 119 | +2 |
| 7 Oct 2026, 18:50 | 117 | -14 |
| 7 Oct 2026, 17:50 | 131 | -14 |
| 7 Oct 2026, 16:50 | 145 | -14 |
| 7 Oct 2026, 15:50 | 159 | -36 |
| 7 Oct 2026, 14:50 | 195 | -4 |
| 7 Oct 2026, 13:50 | 199 | -71 |
| 7 Oct 2026, 12:50 | 270 | +77 |
| 7 Oct 2026, 11:50 | 193 | -23 |
| 7 Oct 2026, 10:50 | 216 | +38 |
| 7 Oct 2026, 09:50 | 178 | +30 |
| 7 Oct 2026, 08:50 | 148 | +32 |
| 7 Oct 2026, 07:50 | 116 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 08:37 | 84 | no change |
| 23 Oct 2026, 08:37 | 84 | no change |
| 13 Oct 2026, 08:36 | 84 | no change |
| 8 Oct 2026, 02:50 | 84 | no change |
| 8 Oct 2026, 01:50 | 84 | no change |
| 8 Oct 2026, 00:50 | 84 | no change |
| 7 Oct 2026, 23:50 | 84 | no change |
| 7 Oct 2026, 22:50 | 84 | no change |
| 7 Oct 2026, 21:50 | 84 | no change |
| 7 Oct 2026, 20:50 | 84 | no change |
| 7 Oct 2026, 19:50 | 84 | no change |
| 7 Oct 2026, 18:50 | 84 | no change |
| 7 Oct 2026, 17:50 | 84 | no change |
| 7 Oct 2026, 16:50 | 84 | no change |
| 7 Oct 2026, 15:50 | 84 | no change |
| 7 Oct 2026, 14:50 | 84 | no change |
| 7 Oct 2026, 13:50 | 84 | no change |
| 7 Oct 2026, 12:50 | 84 | no change |
| 7 Oct 2026, 11:50 | 84 | no change |
| 7 Oct 2026, 10:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.