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[😈] EVIL Ascension

[😈] EVIL Ascension

A Roblox experience owned by Evolune.

SimulatorENphonkaurarebirth

[😈] EVIL Ascension is a Roblox experience created on 2026-07-22. It currently has 1385 players and 527,009 lifetime visits. The game holds 1,929 favorites and an 84% like percentage. No specific genre is assigned. The description highlights mechanics involving evil accumulation, aura charging, transformations, and rebirths for multipliers.

Description (written by the developer; not a statement by this register)

😈 Become PURE EVIL 💥 Reach UNIMAGINABLE amounts of EVIL 🎵 Listen to PHONK as you ascend and grow stronger ⚡ Charge your AURA to gain massive bursts of EVIL 🔥 Transform and evolve through powerful new aura forms 🌍 Unlock new training grounds as your EVIL grows 🔄 Rebirth for MASSIVE permanent EVIL multipliers 👑 Ascend through increasingly powerful appearances and abilities ☠️ How far can you ascend before reaching MAX EVIL? 👍 Like & Favorite for Updates!

Last updated by the developer 21 Sept 2026, 03:18 UTC.

695
playing (measured 21 Sept 2026, 21:50 UTC)
1,753,000
lifetime visits
85%
liked (962 👍 / 173 👎)
1,929
favourites (1.1 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5782,6411,609.569513 September 202621 September 2026
207 measurements spanning 9 days, net -808. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 269–2,950 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 207
Measured (UTC)PlayersChange
21 Sept 2026, 21:50695+77
21 Sept 2026, 20:50618+16
21 Sept 2026, 19:50602-100
21 Sept 2026, 18:50702-99
21 Sept 2026, 17:50801-128
21 Sept 2026, 16:50929-73
21 Sept 2026, 15:501,002-124
21 Sept 2026, 14:501,126-153
21 Sept 2026, 13:501,279-71
21 Sept 2026, 12:501,350+113
21 Sept 2026, 11:501,237+137
21 Sept 2026, 10:501,100+220
21 Sept 2026, 09:50880+105
21 Sept 2026, 08:50775+16
21 Sept 2026, 07:50759-55
21 Sept 2026, 06:50814-24
21 Sept 2026, 05:50838+48
21 Sept 2026, 04:50790+121
21 Sept 2026, 03:50669+91
21 Sept 2026, 02:50578first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERLORD
450 R$
VIP
135 R$
OVERCHARGE
95 R$
BIG AURA
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game · welcome310,400 · 100.0% win
First Taste of Evil · progression278,878 · 100.0% win
Dark Fortune · progression159,062 · 100.0% win
No Turning Back · progression158,788 · 100.0% win
Rebirther · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858413 September 202621 September 2026
203 measurements spanning 9 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 203
Measured (UTC)% likedChange
21 Sept 2026, 21:5085no change
21 Sept 2026, 20:5085no change
21 Sept 2026, 19:5085no change
21 Sept 2026, 18:5085no change
21 Sept 2026, 17:5085no change
21 Sept 2026, 16:5085no change
21 Sept 2026, 15:5085no change
21 Sept 2026, 14:5085no change
21 Sept 2026, 13:5085no change
21 Sept 2026, 12:5085no change
21 Sept 2026, 11:5085no change
21 Sept 2026, 10:5085no change
21 Sept 2026, 09:5085no change
21 Sept 2026, 08:5085no change
21 Sept 2026, 07:5085no change
21 Sept 2026, 06:5085no change
21 Sept 2026, 05:5085no change
21 Sept 2026, 04:5085no change
21 Sept 2026, 03:5085no change
21 Sept 2026, 02:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.