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HIT King Simulator!

HIT King Simulator!

A Roblox experience owned by Emerge Studio.

SimulatorENfightingpunchingleaderboards

Description (written by the developer; not a statement by this register)

👊 HIT KING SIMULATOR! 👊 Think you can become the strongest Hit King? ⚡ Train your strength, punch your way through the competition, unlock powerful new zones, and become the ultimate fighter! 🥊 Punch to gain Strength 💪 Become stronger and dominate your opponents 🌎 Unlock new Zones and discover new challenges ⚔️ Fight other players in intense PvP battles 🏆 Climb the Leaderboards and prove you're the best 👑 Unlock powerful Gamepasses and exclusive boosts 🔥 Keep training, keep fighting, and become the HIT KING! Can you reach the top and become the strongest player in the game? ⭐ Like the game and Favorite it to support us! 🚀 More updates and content coming soon!

Last updated by the developer 31 Jul 2026, 22:50 UTC.

0
playing (measured 13 Aug 2026, 06:02 UTC)
21,357
lifetime visits
87%
liked (20 👍 / 3 👎)
57
favourites (2.7 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Eggs
1,295 R$
8 Pets Equipped
945 R$
x2 Rebirths
795 R$
Auto Rebirth
595 R$
5 Pets Equipped
445 R$
VIP
395 R$
x2 Strength
245 R$
Triple Eggs
245 R$
x2 Damage
195 R$
Fast Hatch
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME ! · welcome8,868 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.516 August 2026 — 86 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2087+1
16 Aug 2026, 08:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.