🧪 My Slime Lab (Test Playground) [👉🔵👈]
A Roblox experience owned by That Ver's Villainy.
SimulatorENASMRPhysics SimulationCreative Sandbox
Created in 2026, 🧪 My Slime Lab (Test Playground) [👉🔵👈] is a simulator experience on Roblox with over 14.4 million lifetime visits. It records 435 playing now, a like rating of 88%, 53,242 favourites.
Description (written by the developer; not a statement by this register)
🤔 What is My Slime Lab? Make your own slime! ✨ Squishy, satisfying ASMR slime with realistic softbody physics! 🎨 Design and play with your custom slime. 💸 Sell slime to friends and unlock new colors, patterns, mix-ins, materials, and more! 🧪 Your imagination is the limit in My Slime Lab! 👉🔵👈 SLIME SELLS OFFLINE! 💰 Coming soon: - Improved store/shelf system - First person slime play system
Last updated by the developer 8 Sept 2026, 18:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 08:50 | 197 | +22 |
| 26 Oct 2026, 07:50 | 175 | +8 |
| 26 Oct 2026, 06:50 | 167 | -17 |
| 26 Oct 2026, 05:50 | 184 | +38 |
| 26 Oct 2026, 04:50 | 146 | -18 |
| 26 Oct 2026, 03:50 | 164 | -11 |
| 26 Oct 2026, 02:50 | 175 | +5 |
| 26 Oct 2026, 01:50 | 170 | +13 |
| 26 Oct 2026, 00:50 | 157 | -12 |
| 25 Oct 2026, 23:50 | 169 | +2 |
| 25 Oct 2026, 22:50 | 167 | -2 |
| 25 Oct 2026, 21:50 | 169 | -45 |
| 25 Oct 2026, 20:50 | 214 | +1 |
| 25 Oct 2026, 19:50 | 213 | -11 |
| 25 Oct 2026, 18:50 | 224 | -19 |
| 25 Oct 2026, 17:50 | 243 | -24 |
| 25 Oct 2026, 16:50 | 267 | +4 |
| 25 Oct 2026, 15:50 | 263 | -16 |
| 25 Oct 2026, 14:50 | 279 | -8 |
| 25 Oct 2026, 13:50 | 287 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 08:50 | 88 | no change |
| 26 Oct 2026, 07:50 | 88 | no change |
| 26 Oct 2026, 06:50 | 88 | no change |
| 26 Oct 2026, 05:50 | 88 | no change |
| 26 Oct 2026, 04:50 | 88 | no change |
| 26 Oct 2026, 03:50 | 88 | no change |
| 26 Oct 2026, 02:50 | 88 | no change |
| 26 Oct 2026, 01:50 | 88 | no change |
| 26 Oct 2026, 00:50 | 88 | no change |
| 25 Oct 2026, 23:50 | 88 | no change |
| 25 Oct 2026, 22:50 | 88 | no change |
| 25 Oct 2026, 21:50 | 88 | no change |
| 25 Oct 2026, 20:50 | 88 | no change |
| 25 Oct 2026, 19:50 | 88 | no change |
| 25 Oct 2026, 18:50 | 88 | no change |
| 25 Oct 2026, 17:50 | 88 | no change |
| 25 Oct 2026, 16:50 | 88 | no change |
| 25 Oct 2026, 15:50 | 88 | no change |
| 25 Oct 2026, 14:50 | 88 | no change |
| 25 Oct 2026, 13:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.