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Start a Clothing Brand

Start a Clothing Brand

A Roblox experience owned by 67 Universe.

TycoonENbusiness simulationfashion designidle mechanics

Description (written by the developer; not a statement by this register)

Create your own shirt designs, print fresh drops, post them online, and sell them to buyers! 💸 Build your brand from a tiny setup into a clothing empire by gaining followers, upgrading your gear, and making the hottest shirts around. 🎨 Design custom shirts 🖨️ Print your drops 📱 Post shirts and get offers 💰 Sell for cash 📈 Gain followers ⚡ Upgrade your heat press, laptop, materials, and marketing 🔁 Rebirth for permanent boosts 🤖 Unlock Auto and let your brand work for you Can you build the biggest clothing brand in the game? 👑 Tags / Keywords: clothing, fashion, shirts, design, tycoon, simulator, business, money, followers, upgrades, selling, printing, rebirth, idle, AFK, Roblox

Last updated by the developer 31 Jul 2026, 05:42 UTC.

0
playing (measured 23 Aug 2026, 15:50 UTC)
197
lifetime visits
67%
liked (4 👍 / 2 👎)
5
favourites (25.4 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Premium Designs
199 R$
Faster Printing
99 R$
Worker Boost
99 R$
2x Cash
99 R$
2x Followers
69 R$
Extra Rack Space
49 R$
Offer Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started a Brand! · welcome145 · 100.0% win
100 Followers! · other22 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.