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SCARIEST Waterslide Ever

SCARIEST Waterslide Ever

A Roblox experience owned by The HIGHEST Games Ever!.

SimulatorENwaterslidehorrorracing

SCARIEST Waterslide Ever is a simulator experience created on 2026-07-23. It has recorded 835,301 lifetime visits and 3,770 favorites. Currently, 33 users are playing. The title holds a 35% like percentage. The data index lists this specific Roblox experience under the simulator genre with the provided engagement metrics.

Description (written by the developer; not a statement by this register)

🌊 Welcome to the Scariest Waterslide Ever! 😱 🔥 HOW TO PLAY: 🧗 Climb to the VERY TOP of the terrifying waterslide! ⏳ Wait your turn in line… if you dare! 💦 Race down the giant slide at insane speeds! 🏆 Earn wins and unlock awesome new tubes! Do you have the courage to survive the world's scariest waterslide? 😈

Last updated by the developer 5 Aug 2026, 20:56 UTC.

33
playing (measured 11 Aug 2026, 00:22 UTC)
835,301
lifetime visits
30%
liked (3,207 👍 / 7,360 👎)
8,200
favourites (9.8 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2272first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Blood (Light/Unrealistic), Fear (Occasional/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome! · welcome2,014,699 · 100.0% win
You Won! · progression163,401 · 19.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

303532.514 August 2026 — 35 % liked24 August 2026 — 35 % liked3 September 2026 — 35 % liked13 September 2026 — 35 % liked23 September 2026 — 34 % liked3 October 2026 — 34 % liked13 October 2026 — 34 % liked23 October 2026 — 34 % liked2 November 2026 — 33 % liked12 November 2026 — 30 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 20:2030-3
2 Nov 2026, 20:0533-1
23 Oct 2026, 20:0434no change
13 Oct 2026, 20:0334no change
3 Oct 2026, 20:0234no change
23 Sept 2026, 20:0134-1
13 Sept 2026, 19:1535no change
3 Sept 2026, 19:0435no change
24 Aug 2026, 17:4935no change
14 Aug 2026, 17:4835first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.