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Breaking Roblox's Limits [ALPHA]

Breaking Roblox's Limits [ALPHA]

A Roblox experience owned by The TUG Army.

OtherENlimit breakingincrementalalpha

Description (written by the developer; not a statement by this register)

🌍 Welcome to Breaking Roblox's Limits! ❓ How far can you push the limits of Roblox until EVERYTHING breaks? 🚀 Travel BILLIONS, TRILLIONS, and even QUADRILLIONS of studs! 💥 Push Roblox to its limits and discover what happens! ⛓️‍💥 4 Limits To Break - Can You Beat Them All? 🪙 Earn coins to spend on AWESOME trails! 👍 Like the game and join the group for FREE rewards! 🐛 Found a bug? Report it in our community! 🎉 LATEST UPDATE: v0.4 - 3 NEW limits - Revamped Lobby - Leaderboards - Shop Overhaul ⚠️ This game is in Alpha and there may be bugs! 🔥 How far can you push Roblox?

Last updated by the developer 14 Aug 2026, 22:26 UTC.

0
playing (measured 20 Aug 2026, 12:02 UTC)
4,063
lifetime visits
81%
liked (2,287 👍 / 544 👎)
8,710
favourites (2143.7 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
99 R$
Magic Carpet
89 R$
Teleport Anywhere
79 R$
Speed Changer
59 R$
Rainbow Trail
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50k Studs · other541,006 · 92.2% win
100k Studs · collection512,404 · 86.7% win
250k Studs · collection478,531 · 79.6% win
500k Studs · collection453,471 · 73.9% win
5K Studs · progression444,705 · 90.6% win
1m Studs · collection433,380 · 69.4% win
2m Studs · collection422,341 · 66.5% win
16 Studs/s · other422,167 · 87.4% win
1000 Studs/s · other334,494 · 73.2% win
500 Studs/s · other332,933 · 73.9% win
50 Studs/s · other327,169 · 72.0% win
10,000 Studs/s · other312,184 · 68.9% win
10m Studs · collection310,188 · 64.2% win
100m Studs · progression304,239 · 63.0% win
The Distance Limit · progression259,580 · 54.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71817620 August 2026 — 71 % liked30 August 2026 — 72 % liked19 September 2026 — 73 % liked29 September 2026 — 81 % liked9 October 2026 — 81 % liked19 October 2026 — 81 % liked20 August 202619 October 2026
6 measurements spanning 60 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:0581no change
9 Oct 2026, 12:0481no change
29 Sept 2026, 12:0481+8
19 Sept 2026, 12:0473+1
30 Aug 2026, 12:0372+1
20 Aug 2026, 12:0371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.