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Breaking Roblox's Limits [ALPHA]

Breaking Roblox's Limits [ALPHA]

A Roblox experience owned by The TUG Army.

OtherENlimit breakingincrementalalpha

Description (written by the developer; not a statement by this register)

🌍 Welcome to Breaking Roblox's Limits! ❓ How far can you push the limits of Roblox until EVERYTHING breaks? 🚀 Travel BILLIONS, TRILLIONS, and even QUADRILLIONS of studs! 💥 Push Roblox to its limits and discover what happens! ⛓️‍💥 4 Limits To Break - Can You Beat Them All? 🪙 Earn coins to spend on AWESOME trails! 👍 Like the game and join the group for FREE rewards! 🐛 Found a bug? Report it in our community! 🎉 LATEST UPDATE: v0.4 - 3 NEW limits - Revamped Lobby - Leaderboards - Shop Overhaul ⚠️ This game is in Alpha and there may be bugs! 🔥 How far can you push Roblox?

Last updated by the developer 14 Aug 2026, 22:26 UTC.

0
playing (measured 20 Aug 2026, 12:02 UTC)
4,063
lifetime visits
72%
liked (28 👍 / 11 👎)
39
favourites (9.6 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
89 R$
Magic Carpet
79 R$
Teleport Anywhere
69 R$
Speed Changer
49 R$
Rainbow Trail
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5K Studs · progression2,239 · 100.0% win
50k Studs · other2,082 · 100.0% win
100k Studs · collection1,843 · 100.0% win
250k Studs · collection1,609 · 100.0% win
500k Studs · collection1,485 · 100.0% win
1m Studs · collection1,389 · 100.0% win
2m Studs · collection1,328 · 100.0% win
16 Studs/s · other1,282 · 100.0% win
50 Studs/s · other997 · 100.0% win
500 Studs/s · other984 · 100.0% win
1000 Studs/s · other974 · 100.0% win
10,000 Studs/s · other900 · 100.0% win
500 Parts · collection844 · 100.0% win
1,000 Parts · collection825 · 100.0% win
10m Studs · collection797 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.520 August 2026 — 71 % liked30 August 2026 — 72 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 12:0372+1
20 Aug 2026, 12:0371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.