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EXE POLICE PRISON RUN! (Obby)

EXE POLICE PRISON RUN! (Obby)

A Roblox experience owned by Built to Ball.

ObbyENhorrorescapeprison

Description (written by the developer; not a statement by this register)

🚨 Escape the terrifying EXE police and survive the prison!

Last updated by the developer 7 Aug 2026, 23:23 UTC.

4
playing (measured 10 Aug 2026, 15:53 UTC)
17,680
lifetime visits
73%
liked (8 👍 / 3 👎)
6,862
favourites (388.1 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome20,135 · 100.0% win
Completed EXE POLICE PRISON RUN! · progression306 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67737016 August 2026 — 67 % liked26 August 2026 — 67 % liked25 September 2026 — 73 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 16:0373+6
26 Aug 2026, 15:4567no change
16 Aug 2026, 15:3767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.