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HIDDEN💀THREAT

HIDDEN💀THREAT

A Roblox experience owned by Jexa's Cozy Group.

RoleplayENhide and seeksurvival horrorasymmetric multiplayer

Description (written by the developer; not a statement by this register)

HIDDEN THREAT is a game of survival and taking risks between Hiders and the Killer. The hiders are tasked with surviving the clock at all costs. They can increase their chances by collecting pages and crate that award them with items. The killer is tasked with killing everyone. His arsenal consist of his knife, stick traps that when walked on, will alert him. The killer also has access to skills that will drastically change his playstyle. Join the Jexa's Cozy Group for a bigger daily reward! -= Controls =- Crouch - Left Shift / Left Trigger The game will no longer get any updates as I am working on other projects and a sequel.

Last updated by the developer 18 Apr 2021, 15:16 UTC.

0
playing (measured 15 Sept 2026, 19:51 UTC)
2,298
lifetime visits
92%
liked (24 👍 / 2 👎)
31
favourites (13.5 per 1k visits)
3 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Like a shadow in the dark. · progression85 · 0.00% win
Unstoppable force. · progression56 · 0.00% win
How the turntables... · progression42 · 0.00% win
Supply and demand. · social21 · 0.00% win
Intermediate. · progression14 · 0.00% win
First steps. · progression12 · 0.00% win
Becoming a threat. · progression2 · 0.00% win
Professional. · progression2 · 0.00% win
Killer. · progression0 · 0.00% win
The best. · progression0 · 0.00% win
Clean house. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.