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The Rainbow Factory V2

The Rainbow Factory V2

A Roblox experience owned by SoftBlox Studios..

AdventureENescapehorrorfan-game

Description (written by the developer; not a statement by this register)

⬜ Made By Softblox Studio / Orginal by: NatNProductions 📢 This is the official and up to date version of the Rainbow Factory V2. The previous version has been privated. You have been sent to the Rainbow Factory, and you must find your way out. Can you succeed? 🩸🧪 A modern reimagining of the original "The Rainbow Factory V2" by NatNProductions. This is a fan game is not affiliated with Hasbro or My Little Pony Franchise

Last updated by the developer 3 Aug 2026, 10:05 UTC.

0
playing (measured 10 Aug 2026, 19:46 UTC)
278
lifetime visits
95%
liked (36 👍 / 2 👎)
44
favourites (158.3 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

End of the game. · progression161 · 100.0% win
Sans Egg · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

95979622 August 2026 — 97 % liked2 September 2026 — 95 % liked22 August 20262 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 05:5095-2
22 Aug 2026, 18:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.