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Build a Clock Empire! [⏰]

Build a Clock Empire! [⏰]

A Roblox experience owned by Stileto Studios.

TycoonENtime managementera progressionidle/tycoon

Description (written by the developer; not a statement by this register)

⏳ Welcome to Effluxion, where time is money! Collect time, upgrade your clocks, and grow stronger with every passing second! Unlock powerful hourglasses, discover new areas, and travel through different eras. from the prehistoric past to the distant future. 🕒 Generate more Time ⚙️ Purchase powerful upgrades 🌎 Unlock new eras and worlds 🏆 Climb the leaderboards ✨ Become the master of time! How far through history can you progress? 👍 Like and favorite the game for future updates!

Last updated by the developer 29 Jul 2026, 07:55 UTC.

0
playing (measured 13 Aug 2026, 14:37 UTC)
498
lifetime visits
63%
liked (5 👍 / 3 👎)
7
favourites (14.1 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

57636021 August 2026 — 57 % liked10 September 2026 — 63 % liked21 August 202610 September 2026
2 measurements spanning 20 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 13:3763+6
21 Aug 2026, 05:0857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.