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Aegyptus

Aegyptus

A Roblox experience owned by Ancient Empire Roleplay.

RoleplayENhistoricalempire buildinglarge-scale warfare

Description (written by the developer; not a statement by this register)

Aegyptus is a large-scale historical game taking you into the provinces of the ancient world, where the ambitions of empires and nations collide. 🏛️ Explore Rome, Egypt, Sparta and Pirates ⚔️ Fight in large-scale wars and military campaigns 👑 Rise through political and faction ranks 💰 Trade, prosper and build your influence 🔺Experience Aegyptus near the Pyramids Begin your journey in Egypt under Cleopatra's rule or in an outpost beneath the shadow of the Pyramids [Tags] Roman, Rome, Egypt, Egyptian, Roleplay, Sword, Soldier, Army, Greek, Spartan, Simulator, City, Empire

Last updated by the developer 11 Aug 2026, 11:45 UTC.

0
playing (measured 11 Aug 2026, 11:47 UTC)
1,026
lifetime visits
82%
liked (18 👍 / 4 👎)
15
favourites (14.6 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Journeyman · progression17 · 0.00% win
First Contract · progression11 · 0.00% win
Honored, Feared, or Trusted · progression5 · 0.00% win
Saved Civilian · progression2 · 0.00% win
Campaign Victory · progression0 · 0.00% win
Captured District · progression0 · 0.00% win
Friend Event · social0 · 0.00% win
Survived Raid · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82888519 August 2026 — 88 % liked29 August 2026 — 82 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 21:4582-6
19 Aug 2026, 20:4588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.