⚽ Jump To Steal Soccer Players ⚽
A Roblox experience owned by Faroeste Caboclo.
TycoonENsoccertycoonoffline-earnings
Jump To Steal Soccer Players is a tycoon from 2026 in which players carry lucky blocks to their base to unlock footballers whose income continues offline. Favorites reach 2,634,019 and visits 96,176,375. 85 percent of ratings are positive; 4,511 players are online.
Description (written by the developer; not a statement by this register)
⚽ Welcome to Jump To Steal Soccer Players! ⚽ 🤝 Trade Update is live on new and VIP servers 💡- Get the Lucky Blocks to your base without getting caught to unlock new soccer players! 💵- Use the money from the soccer players to upgrade your character and base! ⏰- Your soccer players make money offline, so make sure to check on them everyday! If you enjoy our game, Like it and join our group for surprises and more updates!☺️
Last updated by the developer 28 Sept 2026, 06:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Sept 2026, 17:50 | 4,511 | -106 |
| 28 Sept 2026, 16:50 | 4,617 | -59 |
| 28 Sept 2026, 15:50 | 4,676 | +490 |
| 28 Sept 2026, 14:50 | 4,186 | +200 |
| 28 Sept 2026, 13:50 | 3,986 | +502 |
| 28 Sept 2026, 12:50 | 3,484 | +405 |
| 28 Sept 2026, 11:50 | 3,079 | +495 |
| 28 Sept 2026, 10:50 | 2,584 | +382 |
| 28 Sept 2026, 09:50 | 2,202 | +279 |
| 28 Sept 2026, 08:50 | 1,923 | +59 |
| 28 Sept 2026, 07:50 | 1,864 | -89 |
| 28 Sept 2026, 06:50 | 1,953 | -24 |
| 28 Sept 2026, 05:50 | 1,977 | -40 |
| 28 Sept 2026, 04:50 | 2,017 | -330 |
| 28 Sept 2026, 03:50 | 2,347 | -385 |
| 28 Sept 2026, 02:50 | 2,732 | -570 |
| 28 Sept 2026, 01:50 | 3,302 | -653 |
| 28 Sept 2026, 00:50 | 3,955 | -199 |
| 27 Sept 2026, 23:51 | 4,154 | -62 |
| 27 Sept 2026, 22:50 | 4,216 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 11:02 | 85 | no change |
| 13 Oct 2026, 11:02 | 85 | no change |
| 3 Oct 2026, 11:01 | 85 | no change |
| 28 Sept 2026, 17:50 | 85 | no change |
| 28 Sept 2026, 16:50 | 85 | no change |
| 28 Sept 2026, 15:50 | 85 | no change |
| 28 Sept 2026, 14:50 | 85 | no change |
| 28 Sept 2026, 13:50 | 85 | no change |
| 28 Sept 2026, 12:50 | 85 | no change |
| 28 Sept 2026, 11:50 | 85 | no change |
| 28 Sept 2026, 10:50 | 85 | no change |
| 28 Sept 2026, 09:50 | 85 | no change |
| 28 Sept 2026, 08:50 | 85 | no change |
| 28 Sept 2026, 07:50 | 85 | no change |
| 28 Sept 2026, 06:50 | 85 | no change |
| 28 Sept 2026, 05:50 | 85 | no change |
| 28 Sept 2026, 04:50 | 85 | no change |
| 28 Sept 2026, 03:50 | 85 | no change |
| 28 Sept 2026, 02:50 | 85 | no change |
| 28 Sept 2026, 01:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.