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Impossible Auto Wallhop to Admin Obby! 👑

Impossible Auto Wallhop to Admin Obby! 👑

A Roblox experience owned by Illusion's Games!.

ObbyENObbyAuto WallhopAdmin Reward

Description (written by the developer; not a statement by this register)

⭐ Impossible Auto Wallhop to Admin Obby! ⭐ Think you have what it takes to complete all 100 stages and unlock FREE ADMIN? 🎯 Smooth and satisfying auto-wallhop mechanics 🔥 Challenging stages that get harder as you progress 🏆 Reach the end and claim your reward 👥 Join the group for an extra skill boost! Current Stages: 100 👑 Follow the developers @Illusi_nz — Scripting & UI @Axiict — Building @zSpeeddm — Building ❗Stages save until 24 hours after your last session. This prevents everyone from having admin. 👉 Press PLAY and prove you can beat the impossible! This game is a Hard Auto Wallhop Obby, Challenging Wallhop Obby, Wallhop Obby, Auto Wallhop Obby, Auto Wallhop

Last updated by the developer 8 Aug 2026, 01:13 UTC.

0
playing (measured 10 Aug 2026, 18:47 UTC)
1,643
lifetime visits
64%
liked (14 👍 / 8 👎)
417
favourites (253.8 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PERMANENT WIN + ADMIN
99 R$
Magic Carpet!
67 R$
Gravity Coil!
39 R$
Speed Coil!
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,720 · 100.0% win
Winner! · progression770 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.519 August 2026 — 65 % liked29 August 2026 — 64 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 04:3364-1
19 Aug 2026, 04:0665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.