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Defeat Anime RNG

Defeat Anime RNG

A Roblox experience owned by Defeat Anime Bosses.

SimulatorENanimegachaidle

Description (written by the developer; not a statement by this register)

🌌 Defeat Anime Villains RNG ⚡ Roll for anime units! 💥Fight anime bosses with your units! 📈 Merge animes to level them up! 👹 Survive endless enemy waves! 🏆 Unlock new zones! ✨ Collect rare animes and mutations! 👍 Like and join the group for EXTRA LUCK! Tags: Anime, Simulator, Bosses, Gacha, Merge, Idle, Battle, Defense, RNG, roll

Last updated by the developer 26 Aug 2026, 22:50 UTC.

15
playing (measured 27 Aug 2026, 16:17 UTC)
2,118
lifetime visits
96%
liked (29,656 👍 / 1,095 👎)
100,327
favourites (47368.7 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 16:1715first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll +
699 R$
x2 drops
499 R$
x8 Luck [STACKS]
499 R$
VIP
449 R$
x2 Speed Tower
399 R$
x2 Mutations
399 R$
x2 offline rewards
299 R$
x4 Luck [STACKS]
249 R$
x2 Gold
149 R$
x2 Luck [STACKS]
149 R$
Auto Roll
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83979028 August 2026 — 83 % liked7 September 2026 — 95 % liked17 September 2026 — 97 % liked28 September 2026 — 97 % liked8 October 2026 — 96 % liked18 October 2026 — 96 % liked28 October 2026 — 96 % liked9628 August 202628 October 2026
7 measurements spanning 60 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 03:4796no change
18 Oct 2026, 03:3796no change
8 Oct 2026, 03:3696-1
28 Sept 2026, 03:3597no change
17 Sept 2026, 20:5397+2
7 Sept 2026, 20:5195+12
28 Aug 2026, 20:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
29 October 2026
Roblox entity thumbnail
22 October 2026
Roblox entity thumbnail
8 October 2026
Roblox entity thumbnail
27 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.