Train an AI Samurai to Fight
A Roblox experience owned by Pls Play Studios.
SimulatorENSamuraiIdle SimulatorAuto Battler
Description (written by the developer; not a statement by this register)
🥷 TRAIN AN AI SAMURAI TO FIGHT Your samurai swings the blade. YOU forge the mind behind it. Train 13 arts of war — eyesight, deflection, footwork, battle memory and more — and raise a clumsy student into a master that picks its fights, claims the rooftops and strikes first. ⚔️ Auto-battles a free-for-all arena of rival samurai — even while you plan its next lesson 🫡 Point and command: send it after an enemy or a better blade 🗡️ It scavenges its own arsenal: Bokken today — Katana, Naginata and the Yumi warbow at the top 💰 Every strike pays. Train, rebirth, multiply, repeat — it even earns while you are away 🎁 Daily streaks + session rewards 🎟️ CODES: SENSEI · NEWDOJO · BUSHIDO 🏯 Join our group for a welcome bonus! A worthy sensei makes a deadly student. How sharp can yours become? 👍 A like helps the dojo grow — new blades and arenas planned! Tags: Samurai, AI, NPC, Simulator, Auto Battler, Katana, Fighting, Idle, Upgrade, Incremental, Arena, Training
Last updated by the developer 10 Aug 2026, 12:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:34 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 14:45 | 51 | +4 |
| 16 Aug 2026, 14:38 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.