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[BETA] Untitled Asylum Game

[BETA] Untitled Asylum Game

A Roblox experience owned by 0verNight Studios.

Description (written by the developer; not a statement by this register)

Welcome to Untitled Asylum Game — now in BETA! Choose your side and make your own story. 🏃 PATIENTS: Earn cash from jobs, find useful items, and plan your escape. 🛡️ STAFF: Patrol the facility, watch the exits, and stop escapes. 📦 ESCAPEES: Take on supply missions or help a patient escape. 🚁 Find your way out through the front exit, sewers, or helicopter. 🗺️ Explore the wards, cafeteria, courtyard, and outside areas. 🏅 Join during beta to earn the Beta badge! This game is still being worked on, so expect bugs and changes. Use the in-game feedback menu to report problems or share ideas. Play with friends, roleplay, and see how long you can stay free. ⭐ Enjoying the game? Leave a like!

Last updated by the developer 8 Oct 2026, 03:30 UTC.

0
playing (measured 2 Nov 2026, 04:45 UTC)
842
lifetime visits
50%
liked (4 👍 / 4 👎)
27
favourites (32.1 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double PayDay
129 R$
Hidden Shank
120 R$
BoomBox
79 R$
Asylum Supporter
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta · other660 · 0.00% win
First Escape! · progression51 · 0.00% win
Peaceful Escape · progression45 · 0.00% win
Sewer Escape · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.