Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🛸] Abduct The World

[🛸] Abduct The World

A Roblox experience owned by OpenLotus.

SimulatorENUFOgrowth mechanicmultiplayer

Description (written by the developer; not a statement by this register)

🛸 YOU are the UFO! Start small and abduct everything in your path - sheep, crops, vehicles, buildings, and eventually entire cities! 🔢 Every object GROWS you ⚡ Sprint away from giant UFOs 🛡️ Use shields to survive 💥 Unleash devastating nukes 🎨 Collect and unlock powerful UFOs 👽 Abduct smaller players - but watch the skies for something bigger! Can you become the biggest UFO and ABDUCT THE WORLD? 🌎 USE CODE "RELEASE" JOIN THE DISCORD

Last updated by the developer 29 Aug 2026, 16:23 UTC.

3
playing (measured 29 Aug 2026, 16:52 UTC)
19,183
lifetime visits
56%
liked (72 👍 / 57 👎)
233
favourites (12.1 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 16:523first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
499 R$
4x Luck
299 R$
3x Luck
199 R$
2x Cash
199 R$
VIP
149 R$
2x Luck
49 R$
Starter Bundle
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome17,438 · 0.00% win
Lucky · collection171 · 0.00% win
Pro · collection8 · 0.00% win
Savage · other2 · 0.00% win
Number One · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535654.529 August 2026 — 53 % liked8 September 2026 — 56 % liked18 September 2026 — 55 % liked8 October 2026 — 56 % liked29 August 20268 October 2026
4 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 17:0056+1
18 Sept 2026, 16:5355-1
8 Sept 2026, 16:5356+3
29 Aug 2026, 16:5253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.