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🟡 Survive The Verity

🟡 Survive The Verity

A Roblox experience owned by Edd Game.

HorrorENhorrorescapeentity

Description (written by the developer; not a statement by this register)

🌟 Step into the unknown with 🌀🔦 Survive The Verity! 👁️🌟 🗺️ Get ready for an epic adventure as you navigate mysterious, twisting realms and outsmart the all-seeing Verity entities! ✨ Unlock incredible Truth-Seeker morphs and epic gear to take your escape game to the next level—because outrunning the anomaly is always better in style! 📝 Experiencing issues with your Gamepasses? No worries! Just rejoin the game, and you'll be back on track in no time! 👍 Enjoy the thrill? Smash that Like button and ⭐ Favorite the game to keep the fun alive! 🎬Tags: Escape, Fun, Run, Verity, Monster, Titan, Killer, Area, Survival, Hide, Area51, Entity, Killers, Survivor, Truth, Infected, Horror, Sci-Fi, Free, Anomaly, Survive, Maze

Last updated by the developer 25 Jul 2026, 18:39 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
31,063
lifetime visits
54%
liked (29 👍 / 25 👎)
151
favourites (4.9 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Carpet
199 R$
Verity
149 R$
TiBB4
99 R$
Nightmare Huggy
99 R$
Triple T
99 R$
AT-4
99 R$
Siren Head
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome32,824 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.516 August 2026 — 54 % liked5 September 2026 — 54 % liked15 September 2026 — 55 % liked5 October 2026 — 55 % liked15 October 2026 — 54 % liked16 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:1954-1
5 Oct 2026, 05:1855no change
15 Sept 2026, 04:1655+1
5 Sept 2026, 04:1654no change
16 Aug 2026, 04:0854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.