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[beta] build it up!

[beta] build it up!

A Roblox experience owned by STRATOS Holdings.

TycoonENcity buildingeconomy simulationrebirth mechanic

Description (written by the developer; not a statement by this register)

CODES: "LAUNCH", "FRESHSTART", "WHEAT", "STONE" For more codes scroll down and join the server! NEXT CODE: 100 LIKES! UPDATE LOG: (08.02.2026) - NEW: Building Synergies, Match similar building types and get big boosts! ⬆️⬆️ - NEW: Travelling trader VINNIE!, Catch him in game and see what he has to offer 👀 - NEW: Weather event, meteor shower! Increased production speed and sell price! Find and break the meteors for different rewards! From cash, gems to buildings!!🌠🌠🤘 - FIX: Fixed the issue where you couldnt rebirth past rebirth 7, (MAX REBIRTH IS 10, NEXT UPDATE REBIRTHS WILL INCREASE TO 15) Next UPDATE LOG: (08.14.2026) 🏗️ BUILD IT UP from a tiny farm to a massive EMPIRE! ⭐ HOW TO PLAY: • Build YOUR city and GROW your economy 🏡 • RIDE the markets to make more PROFIT!🚀 • Rebirth to UNLOCK more of your plot!♻️ • Unlock POWERFUL features🔓 • STEAL from rivals🥷 👇 PLAY NOW and BUILD IT UP!

Last updated by the developer 13 Aug 2026, 18:37 UTC.

0
playing (measured 13 Aug 2026, 20:20 UTC)
31,521
lifetime visits
31%
liked (89 👍 / 199 👎)
501
favourites (15.9 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Production
349 R$
x2 Money
349 R$
Auto Sell
299 R$
Collect All
249 R$
Insider
199 R$
x2 Building Speed
149 R$
x2 Walk Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Market Debut · other27,378 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3116 August 2026 — 31 % liked26 August 2026 — 31 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:5231no change
16 Aug 2026, 03:5131first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.