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[BETA] Teen Wolf Legacy

[BETA] Teen Wolf Legacy

A Roblox experience owned by Teen Wolf Legacy!'.

RoleplayENwerewolfactionbeta

Description (written by the developer; not a statement by this register)

This game is being updated daily, this is still a unfinished project. R: Werewolf Roar F; Punch C; Bite G; Wolf Sense Double Jump; Wolf Jump Boost -MAP CHANGES WILL BE DONE DAILY, aswell as new abilities, STAY tuned.

Last updated by the developer 20 Aug 2026, 20:26 UTC.

0
playing (measured 21 Aug 2026, 09:34 UTC)
1,033
lifetime visits
74%
liked (23 👍 / 8 👎)
63
favourites (61.0 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beast
1,500 R$
Hellhound
800 R$
Deucalion
800 R$
Alpha
500 R$
Kanima
500 R$
Lydia
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for Playing TWL! · welcome3,320 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

728377.521 August 2026 — 83 % liked31 August 2026 — 79 % liked10 September 2026 — 75 % liked20 September 2026 — 77 % liked30 September 2026 — 75 % liked10 October 2026 — 72 % liked20 October 2026 — 73 % liked30 October 2026 — 74 % liked7421 August 202630 October 2026
8 measurements spanning 70 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 09:3674+1
20 Oct 2026, 09:3673+1
10 Oct 2026, 09:3672-3
30 Sept 2026, 09:3575-2
20 Sept 2026, 09:3577+2
10 Sept 2026, 09:3575-4
31 Aug 2026, 09:3479-4
21 Aug 2026, 09:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.