Mining Game
A Roblox experience owned by Blue Galaxy Creations.
SimulatorENminingprogressionsandbox
Description (written by the developer; not a statement by this register)
[ !! This game is in PRE-ALPHA; YOUR DATA WILL NOT SAVE !! ] A simple & calm Mining Game with a focus on content and mechanics, with some aspects attempting to replicate that 2018-2019 feel. Most of these mechanics are not in-game yet, but they give you an idea of what the game will be like: - Explore and progress through the seemingly endless Mines - Diverse and enriching ore-generation process, the Mines have layers without actually having layers - Mine resets change the biome and atmosphere, which in turn change Mines generation - Raise the bar with a skill-tree, customizing and strengthening your character's abilities - Use hard-earned Bits to buy tools, making exploration of and conquering the Mines easier (and more fun) - Cave events like gem veins or valleys make exploring the Mines look and feel better - Some ores are more prized, desired, or even hated than others, which can change how they're sold This game is in a very bare-bones state. Expect bugs & lack of content.
Last updated by the developer 10 Aug 2026, 00:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 01:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.