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[ALPHA] Formula Racing Manager 🏁

[ALPHA] Formula Racing Manager 🏁

A Roblox experience owned by FXLN Studio.

SimulatorENmotorsport managementteam buildingstrategy simulation

Description (written by the developer; not a statement by this register)

πŸ‘ Give the game a thumbs up to support it and follow to not miss any updates! You don’t drive the car, you control the race. Build your own two-car motorsport team, recruit talented drivers, upgrade powerful components, and make every crucial decision from the Pit Wall. βš™οΈ Build and upgrade your racing team πŸ‘₯ Collect 100 unique fictional drivers πŸ”§ Discover 125 car components πŸ›ž Control tyres, pace, fuel, and battery deployment 🌧️ React to changing weather and track conditions πŸ“» Use powerful Pit Wall calls at the perfect moment πŸ† Compete in Career, Ranked, Casual, and Private races 🏭 Expand your Headquarters and earn AFK race rewards 🀝 Join a Paddock and compete in weekly challenges Will you play it safe, or risk everything for the win? Make the call. Build your legacy. Become a champion.

Last updated by the developer 16 Aug 2026, 00:36 UTC.

0
playing (measured 16 Aug 2026, 02:02 UTC)
2,605
lifetime visits
75%
liked (21 πŸ‘ / 7 πŸ‘Ž)
61
favourites (23.4 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester Β· other2,204 Β· 100.0% win
Alpha Season Champion Β· progression28 Β· 0.00% win
Alpha Trophy Hunter Β· progression1 Β· 0.00% win
Alpha Veteran Β· progression1 Β· 0.00% win
Alpha Legend Champion Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.