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[ALPHA] Formula Racing Manager 🏁

[ALPHA] Formula Racing Manager 🏁

A Roblox experience owned by FXLN Studio.

SimulatorENmotorsport managementteam buildingstrategy simulation

Description (written by the developer; not a statement by this register)

👍 Give the game a thumbs up to support it and follow to not miss any updates! You don’t drive the car, you control the race. Build your own two-car motorsport team, recruit talented drivers, upgrade powerful components, and make every crucial decision from the Pit Wall. ⚙️ Build and upgrade your racing team 👥 Collect 100 unique fictional drivers 🔧 Discover 125 car components 🛞 Control tyres, pace, fuel, and battery deployment 🌧️ React to changing weather and track conditions 📻 Use powerful Pit Wall calls at the perfect moment 🏆 Compete in Career, Ranked, Casual, and Private races 🏭 Expand your Headquarters and earn AFK race rewards 🤝 Join a Paddock and compete in weekly challenges Will you play it safe, or risk everything for the win? Make the call. Build your legacy. Become a champion.

Last updated by the developer 16 Aug 2026, 00:36 UTC.

0
playing (measured 16 Aug 2026, 02:02 UTC)
2,605
lifetime visits
74%
liked (23 👍 / 8 👎)
64
favourites (24.6 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other2,324 · 100.0% win
Alpha Season Champion · progression31 · 0.00% win
Alpha Legend Champion · progression3 · 0.00% win
Alpha Trophy Hunter · progression1 · 0.00% win
Alpha Veteran · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727573.518 August 2026 — 75 % liked7 September 2026 — 72 % liked27 September 2026 — 73 % liked17 October 2026 — 74 % liked7418 August 202617 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:3674+1
27 Sept 2026, 20:3573+1
7 Sept 2026, 14:4572-3
18 Aug 2026, 14:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.