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[UPD !]Open A Rivals Skincase!

[UPD !]Open A Rivals Skincase!

A Roblox experience owned by Lemon Tea Studio.

SimulatorENcase openingRivalscollection

Description (written by the developer; not a statement by this register)

🎯 Welcome to Open A Rivals Skincase ! 🎯Love the weapon and character skins in Rivals? Test your luck and simulate opening unlimited Skin Cases without spending your real Robux! Will you unbox a legendary, or settle for a common? ✨ Features: 📦 Unbox Real Cases: Open Case 1, Case 2, Case 3, and limited-edition Summer event cases! 💎 Collect Rares: Race to find the rarest Legendary skins like Med Kitty and the Handsaw! 💰 Build Your Inventory: Flex your collection to other players and climb the leaderboards. 🔄 Trade & Sell: Trade duplicates with friends to complete your ultimate collection. 🎁 Latest Update: Added Case 3 and special birthday update skins! New leaderboard for the richest collectors Fixed minor UI bugs. 👍 Enjoy the game?Leave a LIKE and FAVORITE for more updates Also please join our group for more information about our future updates and events!

Last updated by the developer 29 Aug 2026, 05:19 UTC.

22
playing (measured 29 Aug 2026, 10:45 UTC)
423,638
lifetime visits
36%
liked (725 👍 / 1,277 👎)
3,302
favourites (7.8 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 10:4522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Burger
1,899 R$
1.5X Skincase Size!
99 R$
x2 XP
99 R$
DarkMatter Hunter (x10 darkmatter chance)
49 R$
Glitchy Nametag
25 R$
Boombox
20 R$
Nosniy Pet
10 R$
Shiny NameTag
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 50 · progression7,472 · 0.00% win
Level 100690 · 0.00% win
Level 150 · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

36484229 August 2026 — 48 % liked8 September 2026 — 47 % liked18 September 2026 — 46 % liked28 September 2026 — 44 % liked8 October 2026 — 38 % liked18 October 2026 — 36 % liked29 August 202618 October 2026
6 measurements spanning 50 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 10:4836-2
8 Oct 2026, 10:4738-6
28 Sept 2026, 10:4744-2
18 Sept 2026, 10:4646-1
8 Sept 2026, 10:4647-1
29 Aug 2026, 10:4548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
3 October 2026
Roblox entity thumbnail
19 September 2026
Roblox entity thumbnail
5 September 2026
Roblox entity thumbnail
29 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.