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+1 Katana Swing Escape

+1 Katana Swing Escape

A Roblox experience owned by grass incrementals.

SimulatorENKatanaBambooProgression

Description (written by the developer; not a statement by this register)

Welcome to +1 Katana Swing Escape 1. Swing your Katana to cut through Bamboo. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful Katanas and Auras for more Power. 👍 LIKE the game and join the GROUP for Reward

Last updated by the developer 4 Aug 2026, 15:59 UTC.

2
playing (measured 10 Aug 2026, 22:21 UTC)
29,339
lifetime visits
69%
liked (132 👍 / 60 👎)
458
favourites (15.6 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x200 Power Dummy
2,000 R$
x100 Power Dummy
1,200 R$
+1 Katana [PERMANENT]
499 R$
Spooktacular Katana
499 R$
Haunted Katana
399 R$
Ultra God Katana
399 R$
x36 Power Dummy
320 R$
+1 Katana [PERMANENT]
299 R$
Void Katana
299 R$
+1 Katana [PERMANENT]
169 R$
Aura Slot 4 [PERMANENT]
159 R$
x18 Power Dummy
144 R$
+1 Katana [PERMANENT]
129 R$
+1 Katana [PERMANENT]
89 R$
Aura Slot 3 [PERMANENT]
89 R$
+1 Katana [PERMANENT]
69 R$
x9 Power Dummy
64 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome148,839 · 100.0% win
Play for 5 Minutes! · other100,045 · 100.0% win
Reborn · progression94,308 · 100.0% win
Play for 10 Minutes! · other71,309 · 100.0% win
Play for 20 Minutes! · other36,486 · 57.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked26 August 2026 — 69 % liked5 September 2026 — 70 % liked15 September 2026 — 69 % liked25 September 2026 — 69 % liked5 October 2026 — 69 % liked15 October 2026 — 69 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:0769no change
15 Oct 2026, 06:0769no change
5 Oct 2026, 06:0669no change
25 Sept 2026, 06:0569no change
15 Sept 2026, 05:0569-1
5 Sept 2026, 05:0470+1
26 Aug 2026, 05:0469-1
16 Aug 2026, 05:0470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.