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Hide or Hunt

Hide or Hunt

A Roblox experience owned by Find Next.

Social & hangoutENhide-and-seeksurvivalmultiplayer

Description (written by the developer; not a statement by this register)

This is a game of hide-and-seek. Hider: Survive until the end, then defeat the Searcher and win the game. Hunter: Before the time runs out, find as many hideouts as possible. If the time is up, try to survive! There are more special modes that can be selected through voting. Thank you: for the contributions of the SPH system, the open-source community, and@hjjjuiop This is an entertainment game. Don't be too serious :D This game is currently under testing. If any errors are found, please do not curse the development team. If the number of visitors is too large, the network load of your device may become extremely high.

Last updated by the developer 11 Aug 2026, 04:24 UTC.

0
playing (measured 13 Aug 2026, 12:47 UTC)
554
lifetime visits
89%
liked (40 👍 / 5 👎)
13
favourites (23.5 per 1k visits)
24 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

This is just an activity. · other10 · 0.00% win
You're too strong! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879088.520 August 2026 — 87 % liked31 August 2026 — 87 % liked30 September 2026 — 89 % liked10 October 2026 — 90 % liked20 October 2026 — 89 % liked8920 August 202620 October 2026
5 measurements spanning 61 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 17:0589-1
10 Oct 2026, 17:0190+1
30 Sept 2026, 15:1989+2
31 Aug 2026, 03:3387no change
20 Aug 2026, 23:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.