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[🚀UPD] ROCKET RIVALS [BETA]

[🚀UPD] ROCKET RIVALS [BETA]

A Roblox experience owned by Sigma - Studios.

ShooterENArena ShooterCompetitive PvPRocket Jump

Description (written by the developer; not a statement by this register)

🟢 GAME IS IN BETA - help us build the game by sharing feedback or bug reports in the Forum! 🚀 WELCOME TO ROCKET RIVALS Every fight comes down to how you move and when you strike. 🛠️ 08/13 UPDATE - Added teammate outlines and friend reminders FEATURES 🚀 Rocket Dash for high-speed flanks and clutch escapes 🧱 Drop deployable walls for cover ☄️ Chain your kills to unlock powerful killstreak skills 🎯 Easy to pick up, hard to master 🎥 Console-compatible 👍 Like, favorite and join the group for more! ⚠️ Cheaters will be permanently banned. Tags: TPS, TPP, FPS, PvP, Arena Shooter, Combat Arena, Tactical Shooter, Movement Shooter, Rocket Jump, Killstreak, Competitive, One Tap, Sniper

Last updated by the developer 7 Aug 2026, 10:42 UTC.

71
playing (measured 10 Aug 2026, 19:35 UTC)
176,750
lifetime visits
65%
liked (393 👍 / 216 👎)
32,578
favourites (184.3 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3566first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Contact! · welcome496,372 · 100.0% win
First Win! · progression194,009 · 78.4% win
VIP Access! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

546559.515 August 2026 — 57 % liked25 August 2026 — 54 % liked4 September 2026 — 57 % liked14 September 2026 — 63 % liked24 September 2026 — 63 % liked4 October 2026 — 63 % liked14 October 2026 — 64 % liked24 October 2026 — 65 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0765+1
14 Oct 2026, 11:0764+1
4 Oct 2026, 11:0663no change
24 Sept 2026, 11:0663no change
14 Sept 2026, 11:0563+6
4 Sept 2026, 11:0557+3
25 Aug 2026, 11:0554-3
15 Aug 2026, 11:0457first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.