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Anime AFK Arena

Anime AFK Arena

A Roblox experience owned by DinoGames Studios.

SimulatorENidlepvpanime

Description (written by the developer; not a statement by this register)

⚔️ YOUR ANIME TEAM FIGHTS PVP BATTLES WHILE YOU'RE OFFLINE 💰 🌀 Roll anime fighters from the portal and build your squad ⚔️ Your base auto-battles other players 24/7, win rating and cash even offline 🏋️ Send units to training, they return stronger while you're away 🎰 Fuse spare units and spin the Fuse Machine for rare prizes 🔥 Unlock the Skill Tree and collect Traits to push your team further ✨ Equip rare Auras 🧠 Position is everything, one wrong spot can cost you the match 🏆 Climb the season leaderboard and defend your crown 🍀 Your next roll might be a SECRET… 🤖 Game auto-rejoins you after 15 minutes of inactivity 🎮 Play on Desktop, Mobile & Tablet! ⭐ Like & Favorite so you don't miss new units & codes ❗ All codes and game news are in our community server 🐛 Found a bug? Tell us in the community server or game group 🎁 Use code WELCOME to claim your free welcome reward!

Last updated by the developer 11 Aug 2026, 16:35 UTC.

1
playing (measured 12 Aug 2026, 00:53 UTC)
9,046
lifetime visits
90%
liked (232 👍 / 27 👎)
2,295
favourites (253.7 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
249 R$
x1.5 Attack
199 R$
x1.5 Training bonus
129 R$
Energy Overdrive
129 R$
PVE Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

K · other97,267 · 0.00% win
F · other97,191 · 0.00% win
A · other96,987 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899491.517 August 2026 — 94 % liked27 August 2026 — 94 % liked6 September 2026 — 94 % liked16 September 2026 — 93 % liked26 September 2026 — 91 % liked6 October 2026 — 89 % liked16 October 2026 — 89 % liked26 October 2026 — 90 % liked9017 August 202626 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 12:4690+1
16 Oct 2026, 12:4689no change
6 Oct 2026, 12:4589-2
26 Sept 2026, 12:3891-2
16 Sept 2026, 12:0893-1
6 Sept 2026, 12:0694no change
27 Aug 2026, 12:0294no change
17 Aug 2026, 11:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.