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Kill Ragdoll NPCs ⚔️

Kill Ragdoll NPCs ⚔️

A Roblox experience owned by Fynex Studio.

ShooterENragdoll physicssandbox chaosshooter combat

Description (written by the developer; not a statement by this register)

Welcome to KILL Ragdoll NPCs 🩸 • 🤖 Kill realistic ragdoll NPCs with dynamic physics. • 🔫 Buy and use a huge arsenal of guns, melees, and armor. • 🚔 Fight back against the police as they respond to your actions. • 🌪️ Spawn disasters such as nukes and missiles. • 👥 Grind solo or battle other players in PvP. Mobile players experiencing lag: head to Settings (top right) and tune the NPC Performance setting for smoother gameplay. Tags: kill, ragdoll, npc, npcs, fighting, pvp, pve, guns, gun, sword, melee, combat, physics, realistic, police, swat, sandbox, chaos, disasters, shooter, weapons, fighting

Last updated by the developer 10 Aug 2026, 09:57 UTC.

36
playing (measured 10 Aug 2026, 15:32 UTC)
118,528
lifetime visits
43%
liked (260 👍 / 339 👎)
1,909
favourites (16.1 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3248first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Damage
999 R$
Minigun
229 R$
Double Health
198 R$
Rocket Launcher
139 R$
Chainsaw
125 R$
Double Coins
98 R$
Double Gems
39 R$
Double XP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👋 · welcome215,455 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

43796115 August 2026 — 77 % liked25 August 2026 — 71 % liked4 September 2026 — 79 % liked14 September 2026 — 77 % liked24 September 2026 — 76 % liked4 October 2026 — 76 % liked14 October 2026 — 75 % liked24 October 2026 — 43 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:0843-32
14 Oct 2026, 14:0775-1
4 Oct 2026, 14:0776no change
24 Sept 2026, 14:0676-1
14 Sept 2026, 13:4877-2
4 Sept 2026, 13:4879+8
25 Aug 2026, 13:4771-6
15 Aug 2026, 13:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.