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[ASMR] Vacuum It!

[ASMR] Vacuum It!

A Roblox experience owned by Astralius Studios.

SimulatorENASMRCleaningObby

Description (written by the developer; not a statement by this register)

🧹 Join the Astralius Studios group to unlock a FREE gift in-game! ✨ Welcome to Vacuum It! | ASMR Cleaning Escape ✨ 🧹 Vacuum satisfying dust and enjoy relaxing ASMR sounds ⚡ Get faster and escape through challenging stages 🏃 Run, jump, and clean your way through a dusty world 🎯 Reach the end and unlock new areas 🎁 Earn rewards and upgrade your cleaning experience 🌈 Collect unique trails and customize your style 👥 Compete with friends and become the fastest cleaner 🚀 Speed is everything... but one wrong move and you're back at the start 😱 🎧 ASMR vibes included Smooth movement, satisfying vacuum sounds, relaxing dust effects, and a perfect mix of cleaning + speed for the ultimate chill adventure ✨

Last updated by the developer 17 Aug 2026, 19:19 UTC.

5
playing (measured 24 Aug 2026, 15:00 UTC)
44,143
lifetime visits
31%
liked (38 👍 / 86 👎)
229
favourites (5.2 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 15:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First 1000 Dust Collected · collection4,269 · 27.5% win
First 5 Wins! · progression2,428 · 16.8% win
First Vacuum Upgrade! · progression2,075 · 11.5% win
10.000 Dust Collected · collection75 · 0.90% win
First 50 Wins! · progression36 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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