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(Mini Update)CocO's UTMM Game [Alpha]

(Mini Update)CocO's UTMM Game [Alpha]

A Roblox experience owned by UTMM: PROJECT.

RacingENRPGLevelingBoss Fighting

Description (written by the developer; not a statement by this register)

Restart = Update / Fix Bugs Sorry for a Restart i will Admin Abuse or Giveaways a Code for Sorry ---------------------------------------- Start your journey by fighting enemies, gaining EXP, and leveling up. As you get stronger, you'll unlock new areas, tougher bosses, better equipment, and more challenges. ⚔️ Defeat enemies and powerful bosses 📈 Gain EXP and increase your LV 💰 Earn Gold from battles 🎒 Collect weapons, armor, and souls 🛒 Buy stronger gear from shops 🗺️ Explore new locations and hidden areas 🔑 Find secrets scattered throughout the map 🏆 Complete challenges and achievements 👥 Team up with friends to progress faster ⭐ Unlock stronger equipment as you advance

Last updated by the developer 16 Aug 2026, 05:37 UTC.

0
playing (measured 19 Aug 2026, 21:16 UTC)
1,211
lifetime visits
72%
liked (13 👍 / 5 👎)
10
favourites (8.3 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jevil Bundle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome209 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.