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Train an AI to Fight!

Train an AI to Fight!

A Roblox experience owned by GodLite Studio.

SimulatorENidleincrementalai-control

Description (written by the developer; not a statement by this register)

🧠 Upgrade your mind, not just your trigger finger Sit back and let things unfold at their own pace. Your NPC handles thinking, moving, and fighting on its own — no need to micromanage. 🌱 From humble start to heavy hitter Grow step by step: pistol → rifle → minigun. Each stage brings its own reward. ⏳ Progress keeps going, even when you don't Earn credits from kills, idle time, or while you're offline — nothing resets just because you paused. 🔄 Restart, but stronger Hit reset when you're ready, and unlock permanent income boosts and stat multipliers that stack with every new run. 🎮 Prefer to take control? If watching isn't your thing, just step in and take the wheel yourself — the choice is always yours.

Last updated by the developer 7 Aug 2026, 17:10 UTC.

0
playing (measured 18 Aug 2026, 15:49 UTC)
1,941
lifetime visits
60%
liked (6 👍 / 4 👎)
27
favourites (13.9 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1
499 R$
Premium
299 R$
TAKE CONTROL
199 R$
AVATAR SKIN
129 R$
2
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · progression764 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.