Train an AI to Fight!
A Roblox experience owned by GodLite Studio.
SimulatorENidleincrementalai-control
Description (written by the developer; not a statement by this register)
🧠 Upgrade your mind, not just your trigger finger Sit back and let things unfold at their own pace. Your NPC handles thinking, moving, and fighting on its own — no need to micromanage. 🌱 From humble start to heavy hitter Grow step by step: pistol → rifle → minigun. Each stage brings its own reward. ⏳ Progress keeps going, even when you don't Earn credits from kills, idle time, or while you're offline — nothing resets just because you paused. 🔄 Restart, but stronger Hit reset when you're ready, and unlock permanent income boosts and stat multipliers that stack with every new run. 🎮 Prefer to take control? If watching isn't your thing, just step in and take the wheel yourself — the choice is always yours.
Last updated by the developer 7 Aug 2026, 17:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.