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[NEW] Keyboard Cannons

[NEW] Keyboard Cannons

A Roblox experience owned by +1 Cannon.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

🌟 KEYBOARD CANNONS🌟 Build your own keyboard and watch it grow! 💰 Press keys to earn cash, then use it to expand and improve your setup. The more you build, the faster everything grows. 💰 Press keys to earn cash 🔧 Upgrade your setup to grow faster ✨ Collect different keycap styles 🚀 Unlock new cannons as you progress 👷 Helpers that work alongside you 🐾 Collect pets to help you along the way ♻️ Reset to start again and grow even faster 🏆 Climb the leaderboards for cash and playtime 🎁 Come back every day for rewards 👥 Play with friends for even more cash How cool can you make your keyboard? ⭐ Like and favorite the game please to support updates!

Last updated by the developer 16 Aug 2026, 17:37 UTC.

0
playing (measured 27 Aug 2026, 22:35 UTC)
3,887
lifetime visits
76%
liked (16 👍 / 5 👎)
3,578
favourites (920.5 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Cannon
199 R$
[PERMANENT] 3 Eggs Hatch
199 R$
V.I.P.
99 R$
6th Cannon
69 R$
5th Cannon
59 R$
4th Cannon
49 R$
3rd Cannon
39 R$
2X Money
29 R$
2nd Cannon
29 R$
2X Roll Luck
19 R$
2x Walkspeed
19 R$
1st Cannon
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirth · progression4,876 · 100.0% win
Tutorial Complete · welcome3,704 · 0.00% win
6. N · welcome353 · 0.00% win
4. N · welcome351 · 0.00% win
5. O · welcome351 · 0.00% win
3. N · welcome350 · 0.00% win
1. C · welcome349 · 0.00% win
2. A · welcome348 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737674.528 August 2026 — 73 % liked7 September 2026 — 75 % liked27 September 2026 — 76 % liked7 October 2026 — 76 % liked28 August 20267 October 2026
4 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 08:1976no change
27 Sept 2026, 08:1876+1
7 Sept 2026, 04:3475+2
28 Aug 2026, 01:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.