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Load the Boat! [NEW]

Load the Boat! [NEW]

A Roblox experience owned by Trill Experiences.

TycoonENtycoonidleboat

Description (written by the developer; not a statement by this register)

Welcome to Load The Boat! 🌟 How To Play: 🎁 Upgrade Crates 👷 Hire workers 🍀 Increase your luck to get crate and boat multipliers 💸 Earn more cash 🔥 Build your Boat Kingdom Carry crates into the boats to earn cash! 💰

Last updated by the developer 10 Aug 2026, 05:58 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
5,064
lifetime visits
40%
liked (12 👍 / 18 👎)
98
favourites (19.4 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Boats!
799 R$
GIANT BOATS!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other3,908 · 100.0% win
S · other3,904 · 100.0% win
T · other3,902 · 100.0% win
A · other3,896 · 100.0% win
O · other3,891 · 100.0% win
B · other3,875 · 100.0% win
You've filled the Titanic! · collection2 · 0.00% win
Unlocked all Conveyors! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

404140.517 August 2026 — 41 % liked27 August 2026 — 40 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:3540-1
17 Aug 2026, 22:3341first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.