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Capybara Obby [UPDATE]

Capybara Obby [UPDATE]

A Roblox experience owned by The Frying Devs..

ObbyENcapybaraparkourobstacle course

Description (written by the developer; not a statement by this register)

🌳 Welcome to Capybara Obby! 🌴 Jump, dodge, and climb your way through exciting obstacle courses with the world's chillest animal... the capybara! ✨ Features: 🏁 Tons of fun and unique stages 🐹 Cute capybara-themed obstacles 💾 Progress automatically saves 👥 Play with friends ⭐ More stages and updates coming soon! 👍 Don't forget to Like ❤️ and Favorite ⭐ the game to support future updates! Tags: Obby, Capybara, Fun, Parkour, Obstacle, Jumping, Friends, Play.

Last updated by the developer 24 Aug 2026, 13:39 UTC.

0
playing (measured 27 Aug 2026, 15:15 UTC)
378
lifetime visits
62%
liked (16 👍 / 10 👎)
25
favourites (66.1 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
189 R$
Grappler Hook
119 R$
Jetpack
99 R$
Gravity Coil
29 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50 Stages completed! · progression284 · 92.3% win
100 Stages completed! · progression108 · 30.8% win
?????????? · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62100811 September 2026 — 100 % liked11 September 2026 — 67 % liked21 September 2026 — 67 % liked1 October 2026 — 63 % liked12 October 2026 — 67 % liked22 October 2026 — 62 % liked1 September 202622 October 2026
6 measurements spanning 51 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–106 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 01:3862-5
12 Oct 2026, 00:3567+4
1 Oct 2026, 20:5263-4
21 Sept 2026, 11:0767no change
11 Sept 2026, 09:1867-33
1 Sept 2026, 03:52100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.