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Sword Fighter

Sword Fighter

A Roblox experience owned by EveryEgg Studios.

Fighting & PvPENcombatmeleepvp

Description (written by the developer; not a statement by this register)

Sword Fighter

Last updated by the developer 10 Sept 2026, 18:50 UTC.

0
playing (measured 11 Sept 2026, 00:30 UTC)
1,935
lifetime visits
100%
liked (18 👍 / 0 👎)
29
favourites (15.0 per 1k visits)
24 July 2026
created (per Roblox)

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Live players over time

Growth

015 August 2026 — 0 players11 September 2026 — 0 players15 August 202611 September 2026
2 measurements spanning 27 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 00:300no change
15 Aug 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Island Sword
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome143 · 0.00% win
Owner · other76 · 0.00% win
TNT · collection31 · 0.00% win
Angry Duck · secret23 · 0.00% win
Ducks · secret11 · 0.00% win
Green stuff · other11 · 0.00% win
Banland · other9 · 0.00% win
John · other8 · 0.00% win
Glicht.808 · secret8 · 0.00% win
The Hidden Sword · collection8 · 0.00% win
Dimes · other7 · 0.00% win
Defeated · progression6 · 0.00% win
Galaxy · collection4 · 0.00% win
leaf · collection2 · 0.00% win
Pumpkin · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked8 September 2026 — 100 % liked18 September 2026 — 100 % liked28 September 2026 — 100 % liked8 October 2026 — 100 % liked19 August 20268 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 19:32100no change
28 Sept 2026, 19:31100no change
18 Sept 2026, 19:30100no change
8 Sept 2026, 19:30100no change
19 Aug 2026, 17:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.