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✏️(ALPHA) ROOMS REDRAWN

✏️(ALPHA) ROOMS REDRAWN

A Roblox experience owned by Kittyckat Studios.

HorrorENhorrorinvestigationrooms-clone

Description (written by the developer; not a statement by this register)

ROOMS REDRAWN is an official full remaster of the original "Rooms Redrawn" game, you are in the perspective of a police officer tasked to investigate the "Smiley Corp" building. Investigate the building. Shouldn't be that hard. Right..? 🎵 Music Music used for the opening cutscene is the Main Theme from Roblox Death Penalty Music used for when you die is called "Watch your six" Music used from A-30 to A-60 is called "It's getting cold." by Pabncake Music used for A-230/Mosquitos theme is from the Joe Rinaudo Fotoplayer Corona Virus Quarantine Concert Music used for the A-150 record player is called "lotus waters" Music used for the A-200 record player is called "Like we planned" by TV Girl (INSTRUMENTAL) Music used for the A-254 record player is called "Computer Soul" Music used for the A-300 record player is called "You" by Tally Hall ❓ Inspirations This game is designed to feel a bit like the original Rooms by nicorocks5555 Inspired by Rooms Fixed Expanded Inspired by Neo's Rooms

Last updated by the developer 11 Aug 2026, 19:47 UTC.

1
playing (measured 11 Aug 2026, 20:00 UTC)
469
lifetime visits
100%
liked (27 👍 / 0 👎)
33
favourites (70.4 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:001first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Another Case · welcome206 · 100.0% win
You sure you need that? · other121 · 68.6% win
A-100 · progression101 · 22.9% win
Monster of 6 · progression90 · 0.00% win
マルウェア · other65 · 34.3% win
School Bully · other47 · 34.3% win
badaDUM badaDUM badaDUM badaDUM badaDUM badaDUM · progression42 · 0.00% win
HOW DO I WORK THIS THING!? · other37 · 0.00% win
Yo bro behind you · other35 · 11.4% win
A-200 · progression32 · 0.00% win
Gummy · collection32 · 0.00% win
KITTYYYYYY!!! · other20 · 0.00% win
Up To No Good · other17 · 11.4% win
The air that you breathe. · other16 · 0.00% win
Unnecessary Collab · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked31 August 2026 — 100 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 13:15100no change
21 Aug 2026, 08:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.