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Crush Ores

Crush Ores

A Roblox experience owned by Cooked Simulators Studios.

SimulatorENsimulatorminingrebirth

Description (written by the developer; not a statement by this register)

A satisfying Ore-Crushing simulator game 💎 The more you rebirth and upgrade, the more fun the game becomes! [🔪] CRUSH the ores! [🚀] Upgrade for faster mining! [🔥] Unlock new areas and upgrades! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the Cooked Simulators Studios group for in-game boosts! 🛠️ Early access: Features may change, and bugs may appear. Your feedback is much appreciated!

Last updated by the developer 3 Sept 2026, 16:09 UTC.

0
playing (measured 5 Sept 2026, 01:02 UTC)
695
lifetime visits
25%
liked (2 👍 / 6 👎)
26
favourites (37.4 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 01:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1024x Cash
799 R$
512x Cash
699 R$
256x Cash
599 R$
Giant Drill
499 R$
128x Cash
499 R$
64x Cash
399 R$
32x Cash
299 R$
16x Cash
199 R$
8x Cash
149 R$
2x Speed
129 R$
4x Cash
99 R$
2x Ore Luck
89 R$
2x Rebirths
49 R$
2x Cash
49 R$
Auto Mine
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

2529275 September 2026 — 29 % liked15 September 2026 — 25 % liked5 September 202615 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 10:5325-4
5 Sept 2026, 10:5029first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.