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The Liminal Archives: Eclipse [UPDATE 2.0]

The Liminal Archives: Eclipse [UPDATE 2.0]

A Roblox experience owned by Panoply Games.

AdventureENliminal spacebackroomsstory exploration

Description (written by the developer; not a statement by this register)

After seemingly fainting, you wake up without any memories of your past in the endless yellow... huh? You have your memories? Well that makes things far easier... right? The Liminal Archives: Eclipse is a liminal space-inspired singleplayer (currently) exploration game with major story elements. ONLY THREE LEVELS ARE OUT RIGHT NOW! PLEASE GIVE AS MUCH FEEDBACK AS POSSIBLE! It is highly recommended that you play the original game first! This game is designed with high graphics in mind, so please use them if possible! If you've enjoyed the small portion of the game that's currently out, please give the game a thumbs up and favorite it!!! ✅Join our community server to interact with our community, look at sneak peaks, or to report bugs.✅ --------------------------- CONTROLS: PC: F = Flashlight Shift = Sprint Click = Interact C = Crouch Console: Y = Flashlight R1 = Sprint L1 = Crouch --------------------------- Tags: Backrooms, Liminal Space, Exploration, Back Rooms, story game

Last updated by the developer 9 Aug 2026, 04:07 UTC.

0
playing (measured 23 Aug 2026, 12:23 UTC)
610
lifetime visits
94%
liked (50 👍 / 3 👎)
90
favourites (147.5 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Big Donation
300 R$
Donation 1
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed "The Lobby" · progression236 · 6.8% win
Completed "Decaying Roots" · progression162 · 6.8% win
Completed "Starlit Sky" · progression150 · 6.8% win
Completed "The Divine" · progression13 · 6.8% win
Completed "Thalassophobia" (SUBLEVEL) · progression8 · 13.6% win
Challenge: "Decaying Roots" Completed · progression7 · 6.8% win
Challenge: "The Divine" Completed · other6 · 0.00% win
Challenge: "The Lobby" Completed · progression0 · 0.00% win
Challenge: "Starlit Sky" Completed · progression0 · 0.00% win
Completed "Flooded Tunnels" · progression0 · 0.00% win
Completed "Sunken Tiles" · progression0 · 0.00% win
Completed "The Cold Waters" · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

94989623 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 96 % liked2 November 2026 — 94 % liked23 August 20262 November 2026
7 measurements spanning 71 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 09:5394-2
13 Oct 2026, 08:3596-2
3 Oct 2026, 08:3498no change
23 Sept 2026, 08:3498no change
13 Sept 2026, 08:3298+1
3 Sept 2026, 04:3897no change
23 Aug 2026, 19:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.