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[🚂] My Lucky Train

[🚂] My Lucky Train

A Roblox experience owned by Mr. Tuff Guy Games.

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Description (written by the developer; not a statement by this register)

🚂 Welcome to My Lucky Train! ⛏️ 🎲 Pull the lever and roll for unique carts! 🔗 Attach carts to your growing train 🏝️ Travel around your island and collect valuable ores 🔥 Smelt and sell your ores for cash ⬆️ Upgrade your carts, train, and production 🛤️ Unlock bigger railways and new areas ✨ Discover rare carts and complete your index ♻️ Rebirth to earn powerful boosts and grow even faster! 💰 Your train keeps working while you’re away! Can you build the biggest and rarest train? ✨ Thanks for playing! If you enjoy the game, don’t forget to 👍 Like, ⭐ Favorite, and 🔔 Follow for future updates!

Last updated by the developer 11 Aug 2026, 00:55 UTC.

74
playing (measured 11 Aug 2026, 02:52 UTC)
36,689
lifetime visits
98%
liked (78,786 👍 / 1,277 👎)
41,018
favourites (1118.0 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:5232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Ores
425 R$
Auto Sell
199 R$
x12 cash
149 R$
Auto Roll
99 R$
x7 cash
79 R$
AutoCollectOres
69 R$
x4 Cash
29 R$
AutoCollectCash
25 R$
x2 Cash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All Aboard! · other657,119 · 65.2% win
A Fresh Start · welcome250,271 · 33.3% win
Legendary Discovery · other134,504 · 20.4% win
Towering Ambition · other11,244 · 3.2% win
Master Collector1,625 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

94989616 August 2026 — 94 % liked26 August 2026 — 96 % liked5 September 2026 — 98 % liked15 September 2026 — 98 % liked25 September 2026 — 98 % liked5 October 2026 — 98 % liked15 October 2026 — 98 % liked25 October 2026 — 98 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4798no change
15 Oct 2026, 14:4698no change
5 Oct 2026, 14:4598no change
25 Sept 2026, 14:3898no change
15 Sept 2026, 14:3798no change
5 Sept 2026, 14:3698+2
26 Aug 2026, 14:3596+2
16 Aug 2026, 14:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.