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[🚂] My Lucky Train

[🚂] My Lucky Train

A Roblox experience owned by Mr. Tuff Guy Games.

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Description (written by the developer; not a statement by this register)

🚂 Welcome to My Lucky Train! ⛏️ 🎲 Pull the lever and roll for unique carts! 🔗 Attach carts to your growing train 🏝️ Travel around your island and collect valuable ores 🔥 Smelt and sell your ores for cash ⬆️ Upgrade your carts, train, and production 🛤️ Unlock bigger railways and new areas ✨ Discover rare carts and complete your index ♻️ Rebirth to earn powerful boosts and grow even faster! 💰 Your train keeps working while you’re away! Can you build the biggest and rarest train? ✨ Thanks for playing! If you enjoy the game, don’t forget to 👍 Like, ⭐ Favorite, and 🔔 Follow for future updates!

Last updated by the developer 11 Aug 2026, 00:55 UTC.

74
playing (measured 11 Aug 2026, 02:52 UTC)
36,689
lifetime visits
98%
liked (78,786 👍 / 1,277 👎)
41,018
favourites (1118.0 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:5232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Ores
425 R$
Auto Sell
199 R$
x12 cash
149 R$
Auto Roll
99 R$
x7 cash
79 R$
AutoCollectOres
69 R$
x4 Cash
29 R$
AutoCollectCash
25 R$
x2 Cash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All Aboard! · other657,119 · 65.2% win
A Fresh Start · welcome250,271 · 33.3% win
Legendary Discovery · other134,504 · 20.4% win
Towering Ambition · other11,244 · 3.2% win
Master Collector1,625 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

94989616 August 2026 — 94 % liked26 August 2026 — 96 % liked5 September 2026 — 98 % liked15 September 2026 — 98 % liked25 September 2026 — 98 % liked5 October 2026 — 98 % liked15 October 2026 — 98 % liked25 October 2026 — 98 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4798no change
15 Oct 2026, 14:4698no change
5 Oct 2026, 14:4598no change
25 Sept 2026, 14:3898no change
15 Sept 2026, 14:3798no change
5 Sept 2026, 14:3698+2
26 Aug 2026, 14:3596+2
16 Aug 2026, 14:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.