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[🛠] Build Stuff

[🛠] Build Stuff

A Roblox experience owned by testmaxxing.

Sandbox & buildingENbuildingsandboxcreative

Description (written by the developer; not a statement by this register)

Welcome to Build Stuff! 🛠 🔓 Builds save in free private servers! ❤️ 🛠 Build with friends 😂 Troll others 🎨 Be creative 😊 Have fun! 👍Like and ⭐ Favorite!

Last updated by the developer 17 Aug 2026, 15:43 UTC.

0
playing (measured 10 Sept 2026, 05:30 UTC)
33,588
lifetime visits
51%
liked (19 👍 / 18 👎)
6,473
favourites (192.7 per 1k visits)
24 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Time Rewards
27 R$
Cherry Blocks
17 R$
Bat
13 R$
Sprint
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to build stuff! · welcome65,246 · 100.0% win
first steps · welcome44,655 · 100.0% win
completed the tutorial! · welcome44,049 · 100.0% win
100 blocks · other27,821 · 100.0% win
1000 blocks · progression3,325 · 22.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

485149.510 September 2026 — 48 % liked30 September 2026 — 48 % liked10 October 2026 — 48 % liked20 October 2026 — 51 % liked10 September 202620 October 2026
4 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 05:3251+3
10 Oct 2026, 05:3148no change
30 Sept 2026, 05:3148no change
10 Sept 2026, 05:3048first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.