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[67] Shred a Brainrot

[67] Shred a Brainrot

A Roblox experience owned by super epik games!.

Sandbox & buildingENphysics sandboxmeme culturepush simulator

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Shred a Brainrot! 😂 Push chaotic Brainrots into the pit and watch the physics madness unfold! 💰 Earn cash from every push and upgrade your power 🚜 Unlock wild tools, vehicles, and overpowered gear ♻️ Rebirth to gain massive multipliers and progress faster 🔥 Cause pure chaos with friends in a funny physics sandbox 🎮 The more chaos you create, the richer you get! 👍 Like the game and join the group for rewards and updates 📱 Fully optimized for Mobile, Tablet, and Desktop tags: Brainrot, Italian Brainrot, Physics, Ragdoll, Meme, Chaos, Push Simulator, Funny, Rebirth, Vehicles, Bulldozer, Sandbox, Steal a Brainrot, Escape Tsunami for Brainrots, Catch a Brainrot

Last updated by the developer 29 Jul 2026, 03:56 UTC.

0
playing (measured 31 Aug 2026, 07:22 UTC)
269
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (7.4 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 07:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Trident
480 R$
Golden Trident
400 R$
2X Luck
299 R$
Infinite Storage
299 R$
2x Cash
125 R$
Starter Pack
64 R$
25+ Inventory Spots
50 R$
Auto Sell
48 R$
Auto Shred
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome159 · 0.00% win
Shred 1 Brainrot · progression34 · 0.00% win
Shred 10 Brainrots · progression17 · 0.00% win
Shred 100 Brainrots · progression9 · 0.00% win
Shred 250 Brainrots · progression5 · 0.00% win
Shred 500 Brainrots · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1002 September 2026 — 100 % liked7 October 2026 — 100 % liked2 September 20267 October 2026
2 measurements spanning 36 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 21:32100no change
2 Sept 2026, 09:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.