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+60 Malaysia (VC)

+60 Malaysia (VC)

A Roblox experience owned by Beloya.

Social & hangoutMSvoice chatsocial hangoutmalaysia community

Description (written by the developer; not a statement by this register)

❤️Welcome to +60 Malaysia (VC)! Hangout bersama komuniti Malaysia! Berborak, kenal kawan baru, roleplay, dan explore dunia yang diinspirasikan oleh Malaysia. 🎤 Voice Chat 🤝 Meet New Friends 👤 Custom Profile 🏆 Daily Streak Rewards 🌍 Country Flags 🎖️ Advanced Nametag System 🛍️ Avatar & Merch ⚽ Fun Mini Games ✨ Frequent Updates Kami harap semua pemain dapat saling menghormati dan menjadikan komuniti ini tempat yang santai dan mesra untuk semua. 👍 Like*❤️ Favorite⭐ Follow untuk support game dan nantikan update akan datang! Tags: Malaysia, +60, Voice Chat, VC, Hangout, Social, Chill, Roleplay, Friends, Donate, Malay, Beloya

Last updated by the developer 10 Aug 2026, 02:44 UTC.

3
playing (measured 11 Aug 2026, 12:18 UTC)
2,224
lifetime visits
92%
liked (23 👍 / 2 👎)
50
favourites (22.5 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Sythe
50 R$
Sudu OP
50 R$
Advanced CustomNameTag
15 R$
VipPass
5 R$
Velocix Booster
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome2,493 · 30.8% win
Owner Meet · social1,123 · 7.7% win
Merdeka Event · social322 · 0.00% win
Community Member · social235 · 0.00% win
7 Streak · other9 · 0.00% win
14 Streak · progression5 · 0.00% win
50 Streak · progression1 · 0.00% win
300 Streak · progression0 · 0.00% win
500 Streak · progression0 · 0.00% win
150 Streak · other0 · 0.00% win
1000 Streak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949318 August 2026 — 92 % liked28 August 2026 — 94 % liked7 September 2026 — 92 % liked18 August 20267 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 19:2192-2
28 Aug 2026, 19:0594+2
18 Aug 2026, 18:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.