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SURVIVE 📍 Folk Valley

SURVIVE 📍 Folk Valley

A Roblox experience owned by Team C Den.

HorrorENhorrorsurvivalstealth

Description (written by the developer; not a statement by this register)

Leave before the sun sets. Or bring a gun. In the endless sprawling neighborhoods of Folk and Huss Valley, you and the others live. If they find you, look at them, but don’t approach them. EVER.

Last updated by the developer 18 Aug 2026, 16:08 UTC.

1
playing (measured 20 Aug 2026, 03:45 UTC)
12,110
lifetime visits
79%
liked (310 👍 / 83 👎)
523
favourites (43.2 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 03:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME FOLK
350 R$
BECOME ELITE
150 R$
🎃PUMPKIN GUN💥
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Folk Valley · welcome41,748 · 100.0% win
Defeat The Mailman · progression7,625 · 39.0% win
You Remembered · other3,814 · 15.2% win
Defeat Washington · progression2,698 · 15.2% win
Defeat Bayzl · progression1,375 · 9.5% win
Defeat Gazz · progression237 · 1.0% win
Kill Picturesque · other0 · 0.00% win
KILL KATZE · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76807820 August 2026 — 76 % liked30 August 2026 — 76 % liked9 September 2026 — 78 % liked19 September 2026 — 79 % liked29 September 2026 — 80 % liked9 October 2026 — 78 % liked19 October 2026 — 79 % liked7920 August 202619 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:4779+1
9 Oct 2026, 03:4778-2
29 Sept 2026, 03:4780+1
19 Sept 2026, 03:4679+1
9 Sept 2026, 03:4678+2
30 Aug 2026, 03:4576no change
20 Aug 2026, 03:4576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.