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Natural Catastrophe

Natural Catastrophe

A Roblox experience owned by Nostalgic Game.

SurvivalENdisaster survivalphysics-based chaossabotage mechanics

Description (written by the developer; not a statement by this register)

Quickly, run around in squares! Your life depends on it! All disasters have their own unique personality traits! You can also push players to sabotage them 💎 Use code "WELCOME500" ❗❗ New code at 1000 Likes! Hold Left Shift to Run ❤️ Inspired by Natural Disaster Survival Tags: Survive, Flash Flood, Tornado, Hurricane, Volcanic Eruption, Acid Rain, Thunderstorm, Earthquake Tsunami, Fire, Lava, The Floor is Lava, Zombie Apocalypse, Coughing Virus, Sheriff Showdown, Sheriff Battle, Sheriff versus Zombie

Last updated by the developer 15 Aug 2026, 16:19 UTC.

0
playing (measured 16 Aug 2026, 07:00 UTC)
4,178
lifetime visits
52%
liked (13 👍 / 12 👎)
84
favourites (20.1 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (PRESALE)
449 R$
Fairy Gamepass
380 R$
Grappling Hook (Presale)
375 R$
Crowbar
300 R$
Bunch of Balloons
275 R$
Speed Coil
200 R$
Red Balloon
180 R$
Green Balloon
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived a Disaster · progression1,335 · 0.00% win
Survived 10 Disasters · progression33 · 0.00% win
Survived 25 Disasters · progression8 · 0.00% win
Survived 50 Disasters · progression4 · 0.00% win
Survived 100 Disasters · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.