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[WORLD 3] Throw a Star to get Aura

[WORLD 3] Throw a Star to get Aura

A Roblox experience owned by From Dreams to Reality.

TycoonENluck-based mechanicscurrency simulationcollectibles

Description (written by the developer; not a statement by this register)

Throw a Star To get Aura💥 Get Lucky. Get Rich. ⭐ Toss your star into the magic pond 🍀 The luckier you are, the rarer the aura 💰 Sell your auras for cash ⬆️ Upgrade Luck & Aura to unlock the impossible drops USE CODE: NEW 👍 LIKE & FAVORITE to support, it helps the game grow!

Last updated by the developer 5 Sept 2026, 13:43 UTC.

0
playing (measured 17 Sept 2026, 13:22 UTC)
3,337
lifetime visits
84%
liked (43 👍 / 8 👎)
167
favourites (50.0 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 13:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Atlantis Star
249 R$
Hacker Star
149 R$
Cyber Star
119 R$
Thunder Star
89 R$
Lava Star
79 R$
Insane Luck
79 R$
Winter Star
69 R$
Galaxy Star
59 R$
Desert Star
49 R$
x8 Cash
39 R$
StarFall Star
39 R$
Auto Throw
29 R$
Sonar Star
19 R$
x4 Cash
19 R$
x2 Cash
10 R$
Grow Star
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,995 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.517 September 2026 — 83 % liked27 September 2026 — 81 % liked7 October 2026 — 82 % liked17 October 2026 — 84 % liked17 September 202617 October 2026
4 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 13:2284+2
7 Oct 2026, 13:2282+1
27 Sept 2026, 13:2281-2
17 Sept 2026, 13:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.