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[BIOMES]🌋Infinite Islands

[BIOMES]🌋Infinite Islands

A Roblox experience owned by [ Luxe Studio ].

TycoonENisland buildingresource managementrebirth mechanic

Description (written by the developer; not a statement by this register)

🏝️ **Welcome to Infinite Island!** Start with one tiny island and build an enormous island empire! 🪓 Chop trees and collect resources 💰 Sell your wood for coins 🧩 Unlock new tiles and expand your island 👷 Hire helpers to work for you 🎒 Upgrade your tools and backpack ⭐ Rebirth to become even stronger 🌈 Discover mysterious secret islands 👥 Explore and grow with friends Your island may be small now… but it won’t stay that way. **How far can you expand?**

Last updated by the developer 10 Aug 2026, 19:41 UTC.

1
playing (measured 10 Aug 2026, 20:17 UTC)
97,685
lifetime visits
52%
liked (140 👍 / 127 👎)
1,637
favourites (16.8 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Helpers
249 R$
VIP Islander
199 R$
Auto Sell
179 R$
Mega Backpack
149 R$
Double Gold
149 R$
Fast Regrowth
129 R$
Lucky Charm
99 R$
Swift Boots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Castaway · other70,890 · 100.0% win
First Ground · progression61,027 · 100.0% win
Both Bosses · progression35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5215 August 2026 — 52 % liked25 August 2026 — 52 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3252no change
15 Aug 2026, 11:1852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.