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RELAPSE : Second Chance

RELAPSE : Second Chance

A Roblox experience owned by SecondFam.

RoleplayIDrelaxationnatureambient

Description (written by the developer; not a statement by this register)

Relapse : Second Chance mengajakmu memasuki dunia yang penuh ketenangan, di mana alam, musik, dan cahaya senja berpadu menciptakan suasana yang hangat. Setiap jalan setapak menyimpan cerita, setiap sudut menghadirkan kenyamanan, dan setiap momen mengingatkan bahwa kegagalan bukanlah akhir dari segalanya. Datanglah untuk beristirahat. Tinggallah untuk menciptakan kenangan. Pulanglah dengan harapan baru. Because every soul deserves a second chance. 🌿💜

Last updated by the developer 10 Sept 2026, 12:26 UTC.

1
playing (measured 21 Sept 2026, 13:30 UTC)
1,230
lifetime visits
88%
liked (14 👍 / 2 👎)
7
favourites (5.7 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 13:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pancingan 7
2,000 R$
pancingan 6
1,500 R$
pancingan 5
1,000 R$
pancingan 4
800 R$
pancingan 3
600 R$
pancingan 2
300 R$
pancingan 1
200 R$
FLY
200 R$
vvip
150 R$
vip
100 R$
radio
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889390.521 September 2026 — 92 % liked1 October 2026 — 93 % liked21 October 2026 — 88 % liked21 September 202621 October 2026
3 measurements spanning 30 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 13:3288-5
1 Oct 2026, 13:3193+1
21 Sept 2026, 13:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.