Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🧪] Merge Zombies

[🧪] Merge Zombies

A Roblox experience owned by SwornWorks.

TycoonENmerge mechaniczombie survivalevolution

Description (written by the developer; not a statement by this register)

🌟Welcome to Merge Zombies, use code 'WELCOME'🌟 🧟Earn samples with your zombies 🧪Sell samples to buy zombies and weapons ✨Merge 3 zombies to evolve 🥼Research to unlock new upgrades 💥Use your weapons to conquer the server! PC/Console/Mobile supported. Roblox Plus players get a 25% cash boost! This game is currently in beta. If you find any bugs, please report them by leaving feedback through rating the game or through the group wall. Thank you! Getting attacked by players too much or want to play with your friends? Private servers are free! 🔒 Enjoying the game? Leaving a like (👍) and favoriting the game (⭐) supports us ❤️

Last updated by the developer 2 Sept 2026, 03:51 UTC.

0
playing (measured 2 Sept 2026, 08:46 UTC)
2,502
lifetime visits
69%
liked (25 👍 / 11 👎)
431
favourites (172.3 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 08:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Research
549 R$
Explosive Minigun
549 R$
Laser Cannon
449 R$
Auto-Merge
249 R$
Double Samples
199 R$
Double Cash
149 R$
Permanent Electric Fence
99 R$
Keep Inventory
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome29,490 · 47.1% win
10 Kills · progression4,577 · 100.0% win
100 Kills · progression845 · 39.2% win
500 Kills · progression83 · 15.7% win
1000 Kills · other31 · 0.00% win
2500 Kills · progression7 · 0.00% win
10000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6890792 September 2026 — 90 % liked12 September 2026 — 79 % liked22 September 2026 — 68 % liked2 October 2026 — 69 % liked692 September 20262 October 2026
4 measurements spanning 30 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 08:4769+1
22 Sept 2026, 08:4768-11
12 Sept 2026, 08:4779-11
2 Sept 2026, 08:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.