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Press to Roll 🎲

Press to Roll 🎲

A Roblox experience owned by EXOTIC MANGOES.

Clicker & idleENclickercollectionupgrades

Description (written by the developer; not a statement by this register)

🔴 Press the Button! 🍀 Get lucky! ✨ Press for ultra-rare items ⬆️ Unlock powerful upgrades 🏛️ Fill your shelves and complete your index 🌍 Unlock new zones 💎 Over 500+ items to collect!

Last updated by the developer 19 Aug 2026, 05:03 UTC.

16
playing (measured 19 Aug 2026, 09:00 UTC)
77,041
lifetime visits
68%
liked (15 👍 / 7 👎)
7,855
favourites (102.0 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:0016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Roll
499 R$
VIP
349 R$
Fast Fingers
199 R$
+2 Relics
199 R$
Extra Slots
199 R$
2x Coins
29 R$
2x Fighter Damage
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome83,661 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656866.519 August 2026 — 65 % liked29 August 2026 — 68 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 09:0168+3
19 Aug 2026, 09:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.