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Press to Roll 🎲

Press to Roll 🎲

A Roblox experience owned by EXOTIC MANGOES.

Clicker & idleENclickercollectionupgrades

Description (written by the developer; not a statement by this register)

🔴 Press the Button! 🍀 Get lucky! ✨ Press for ultra-rare items ⬆️ Unlock powerful upgrades 🏛️ Fill your shelves and complete your index 🌍 Unlock new zones 💎 Over 500+ items to collect!

Last updated by the developer 19 Aug 2026, 05:03 UTC.

16
playing (measured 19 Aug 2026, 09:00 UTC)
77,041
lifetime visits
60%
liked (15 👍 / 10 👎)
7,890
favourites (102.4 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:0016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Roll
499 R$
VIP
349 R$
+2 Relics
199 R$
Extra Slots
199 R$
Fast Fingers
199 R$
2x Coins
29 R$
2x Fighter Damage
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome83,903 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60686419 August 2026 — 65 % liked29 August 2026 — 68 % liked8 September 2026 — 65 % liked28 September 2026 — 63 % liked28 October 2026 — 60 % liked19 August 202628 October 2026
5 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 09:0360-3
28 Sept 2026, 09:0263-2
8 Sept 2026, 09:0165-3
29 Aug 2026, 09:0168+3
19 Aug 2026, 09:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.